Team Cherry's superb platforming sequel Hollow Knight Silksong has just received a new update on consoles and PC.
Fans hoping for an easier time of it will be disappointed to hear that the new Silksong update doesn't make any changes to the difficulty, minus one or two tweaks to damage scaling.
Instead, the update primarily focuses on bug fixes and some key additions to controller support for PC.
If you're a PC user, then the good new is that you can now use the superb PS5 DualSense Edge controller.
Mac users have also been treated to more controller support across the board. The game also pauses when a controller disconnects, which will come in handy during tricky boss fights.
As you can see from the patch notes below, there are also countless bug fixes, including one for when Surgeon enemies sometimes pull the hero out of bounds.
That's on top of various smaller fixes and tweaks, which should lead to a smoother experience.
Update 1.0.28891 patch notes...
• Added support for Dualsense Edge controllers.
• Improved support for various controllers on Mac.
• Game now pauses when the controller disconnects.
• Fixed various smaller controller issues (more fixes to come in future).
• Fixed remaining instance of certain players getting stuck cursed while in the late game.
• Fixed Curveclaw not reacting to Hunter down-stab.
• Fixed rare instances of being able to air dash and double jump when not intended.
• Fixed several out of bounds situations.
• Fixed Pharlid Divers sometimes sliding on roofs after ambushing in certain scenes.
• Fixed Eva Hunter Crest upgrades unintentionally clearing tool equips.
• Fixed rare instances of Harpoon sometimes granting 2 Silk instead of 1.
• Fixed Cogflies sometimes appearing from odd locations after scene transition and, in rare cases, having their active quantity reduced by 1.
• Fixed Crafting Kits not increasing the damage of offensive blue tools (eg Sawtooth Circlet).
• Slight increase to Sharp Dart and Cross Stitch damage.
• Updated damage scaling on Rune Rage to match other Silk Skills.
• Slight decrease to Thread Storm damage at higher needle levels.
• Fixed Surgeon enemies sometimes pulling the hero out of bounds.
• Fixed instances of some Spool Fragments being permanently missable if a player immediately quit after collecting the item.
• Fixed Crust King Khann sometimes falling out of bounds during entry, when fought on low-end systems.
• Fixed rare instance of Second Sentinel becoming rotated when defeated.
• Fixed additional case of Seth sometimes getting out of bounds and not returning.
• Fixed Seth sometimes remaining invincible for a moment at the start of a refight.
• Fixed Vaults slide blocks incorrectly responding to damage sources other than the needle.
• Changed Fine Pins wish drops from 50% chance to 100%, but raised required quantity.
• Fixed issues when consuming a Silkeater while in water.
• Fixed Scuttlebrace sometimes allowing a wall jump when not intended.
• Fixed a soft-lock during the Grand Gate opening sequence, if the Citadel had been visited and some bellshrines remained inactive.
• Various smaller fixes and tweaks.
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